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  • How To Keep Track Of Lives In Scratch
    카테고리 없음 2020. 9. 18. 23:30



    How to keep track of lives in scratch online

    1. How To Keep Track Of Lives In Scratch Free
    2. How To Set Score In Scratch

    How To Keep Track Of Lives In Scratch Free

    10 Open‎ > ‎

    Scratch

     

    Unit Overview


    Introduction to programming, using a drag-&-drop environment to create animations and games.

    Scratch Website

    • http://scratch.mit.edu/ - Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab.

    Learning Goals

    • how the sequence of commands affects a program
    • how to use the wait command to control the timing of a program
    • how to animate characters using repetition
    • how to use if blocks to trigger new events
    • how to use variables to keep track of score or lives
    • how to add sound and music

    Project Evaluation

    Each of your projects will be assessed according to this rubric and recorded as a formative assessment. Once all requirements are met, you will receive a 1/1 on the classroom. You may revise and resubmit any assignments at any time during this unit without penalty.
    Level 4+ Level 4 Level 3 Level 2 Level 1
    all requirements were met plus some extra features, lots of effort to make it perfect all requirements were met plus a few extras all requirements were met correctly most requirements were met correctly, all were attempted some minor errors or missing a few requirements

    Unit Evaluation

    At the end of the unit, your projects will be evaluated as a single portfolio. Higher marks will be awarded to portfolios which demonstrate more effort through either more projects completed at a level 3, or better quality (level 4) or both.

     

    Scratch Resources

    • Scratch Cards - a quick way to learn Scratch code
    • Getting Started Guide - a step by step introduction to Scratch
    • Video Tutorials - tips, tricks and how-to videos

    Podcast editing in izotope rx 10.

    Scratch Projects

    Requirements, Learning Goals and Examples for each project are listed below. Each project will be assessed using the rubric above. At the bottom of the page, you will find a folder of Instructions for most of the projects which you can use to catch up in case you missed a class.

    INTRO to SCRATCH

     

    Dance Party

    Requirements

    • music which starts when the green flag is clicked
    • background
    • 3 characters which dance (change costumes and/or move)
      • at least one character created (drawn) by you
      • one starts dancing when the green flag is clicked
      • one starts dancing when it (the character) is clicked and stops after approximately 3 seconds
      • last one starts dancing when the space bar is pressed and stops when the q key is pressed

    Learning Goals

    • how to create your own characters
    • how to change costumes
    • how to use the following events
      • when green flag clicked
      • when <key> pressed
      • when <sprite> clicked
    • the difference between the stage (background) and a sprite
    • how to add music

    Tutorial Videos

    Check out these Scratch tutorial videos as you work. There's lessons from making your sprite change color or jump when you clap, to the difference between vector and bitmap modes and how to erase or group items easily.
     
     

    Example

    PONG

    Requirements

    • 2 player game of tennis
    • sounds & backgrounds
    • ends when 1 player scores 5 points

    Learning Goals

    • where to find some of the common Scratch scripts (move, if, forever, goto)
    • how to move a character using the keyboard
    • how to bounce a ball off the walls or the paddles
    • how to add sounds & music
    • how to add variables to keep track of the score
    • how to win the game

    Example

     
     
     
     

    Nobby / Retro Donkey Kong

    Requirements

    • character can move left / right or jump onto platform
    • when all items are eaten (hint: use variable), go to level 2
    • when level 2 is finished - win game
    • touching enemies causes level to start over and loss of 1 life

    Learning Goals

    • how to use an if block to make a character walk using the keyboard arrow keys
    • how to simulate jumping and gravity
    • how to collect objects
    • how to use a variable to keep track of lives
    • how to use an OR operator
    • how to switch backgrounds to go to the next level
    • how to use hide and show blocks to make sprites invisible for part of the game

    Example

     
     
     

    Duck Hunt

    Requirements

    • character (duck / bubble) moves around on screen
    • user clicks mouse over character to 'shoot' it
    • must be appropriate for young children (no blood or gore)
    • include sound & music
    • limited number of shots
    • keep track of ducks hit (5/10) and score

    Learning Goals

    • how and when to use if blocks
    • how to move a character with the mouse

    Example

    File (to Remix)

     

    Animation

    Requirements

    • your choice of topic (suitable for 10 year old children or younger)
      • animated story / song / movie trailer
      • think Bugs Bunny or Dr Seuss
    • 1 to 2 minutes long (okay if longer)
    • sound - music / voices
    • multiple backgrounds
    • multiple characters - they should move!!

    Learning Goals

    • how to use the wait command to control the timing of events
    • how to use hide and show blocks
    • how to switch backgrounds to go to the next scene
    • how to add sounds and music

    Examples

     

    Scrolling Game

    Requirements

    • character can jump / move up
    • gravity should cause character to fall
    • backgrounds scroll to show left / right movement
    • add enemies / obstacles which cause the game to stop / start over
    • add a way to 'win' the game / level
    • make the game longer by adding more levels
    • add score or lives and win / lose screens

    Learning Goals

    • how and when to use if blocks
    • how and when to use hide and show
    • how and when to use the goto block
    • how to switch backgrounds to go to the next level
    • how to add sounds and music
    • how to use variables to control the score

    Examples

     

    Frogger

    Requirements

    • character moves up / down / left / right
    • cross the road without touching a car
    • cross the river by riding on the logs & turtles - no swimming!
    • get 5 frogs across safely to win
    • limited number of lives
    • keep track of lives and score
    • sounds & music
    • keep it clean - no blood, guts or gore!

    Learning Goals

    • how and when to use if blocks
    • how and when to use hide and show
    • how and when to use the goto block
    • how to get one character (frog) to stick to another (log/turtle)
    • how to add sounds and music
    • how to use variables to control the score

    Example

    File (to Remix)

     


    Instructions Handouts

    Scratch Project Instructions

    How To Keep Track Of Lives In Scratch

    How To Set Score In Scratch

    Apr 29, 2011  Scratch Tracks/Band Recording When you're working with a client, do you record a scratch track first (GTR, VOX, Etc) and use it as a guide to record the drums and all the other instruments separate? Or do you just record the whole band together? Time for action – adding a variable to track lives As we make the game more difficult, it will be appropriate to provide the player with more than one opportunity to clear the game. We'll do this by tracking the player's lives, as shown in the following steps. How to download izotope vinyl mac.





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